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Computer Science (1) Playing the Game: The Economics of the Computer Game Industry From: Cambridge University Press The entertainment industry is one of the largest sectors of the United States economy and fast becoming one of the most prominent globally as well. This seminar, largely focusing on toys and computerized games, will show how microelectronic technology has enabled game designers to conveniently and inexpensively transform plain television screens into playfields of extraordinary capability. Harold L. Vogel, author of the book Entertainment Industry Economics, published by Cambridge University Press, shows how a business evolved in only ten years that at its short-lived peak in 1982 was larger in terms of US domestic retail sales than either the movie or recorded music industries. | |||||||||||||||
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